Method | Description | |
---|---|---|
AddControl ( |
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AllocResources ( ) : void | ||
Animate ( float timePassed, MediaPortal.GUI.Library.Animator animator ) : void | ||
Dispose ( ) : void | ||
DoUpdate ( ) : void | ||
FinalizeConstruction ( ) : void | ||
GUIGroup ( int parentId ) : System.Collections.Generic | ||
GetAnimation ( AnimationType type, bool checkConditions ) : VisualEffect | ||
GetAnimations ( AnimationType type, bool checkConditions ) : List |
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GetControlById ( int ID ) : GUIControl | ||
GetFocusControlId ( ) : int | ||
HitTest ( int x, int y, int &controlID, bool &focused ) : bool | ||
IAddChild ( object value ) : void | ||
IAddChild ( string text ) : void | ||
ISupportInitialize ( ) : void | ||
IsEffectAnimating ( AnimationType animType ) : bool | ||
NeedRefresh ( ) : bool | ||
OnAction ( Action action ) : void | ||
OnInit ( ) : void | ||
PreAllocResources ( ) : void | ||
QueueAnimation ( AnimationType animType ) : void | ||
ReStorePosition ( ) : void | ||
Remove ( int controlId ) : void | ||
Render ( float timePassed ) : void | ||
StorePosition ( ) : void | ||
UpdateVisibility ( ) : void | ||
this ( int index ) : GUIControl |
Method | Description | |
---|---|---|
Arrange ( ) : void |
Method | Description | |
---|---|---|
CheckButtonsModifiedPosition ( ) : bool | ||
RestoreButtonsPosition ( ) : void | ||
ShiftControlsDown ( int index ) : void | ||
ShiftControlsLeft ( int index ) : void | ||
ShiftControlsRight ( int index ) : void | ||
ShiftControlsUp ( int index ) : void | ||
Spacing ( System orientation ) : int | ||
StoreButtonsModifiedPosition ( ) : void | ||
StoreButtonsPosition ( ) : void | ||
StoreButtonsVisibilityState ( ) : void |
public AddControl ( |
||
control | ||
return | void |
public Animate ( float timePassed, MediaPortal.GUI.Library.Animator animator ) : void | ||
timePassed | float | |
animator | MediaPortal.GUI.Library.Animator | |
return | void |
public GUIGroup ( int parentId ) : System.Collections.Generic | ||
parentId | int | |
return | System.Collections.Generic |
public GetAnimation ( AnimationType type, bool checkConditions ) : VisualEffect | ||
type | AnimationType | |
checkConditions | bool | |
return | VisualEffect |
public GetAnimations ( AnimationType type, bool checkConditions ) : List |
||
type | AnimationType | |
checkConditions | bool | |
return | List |
public GetControlById ( int ID ) : GUIControl | ||
ID | int | |
return | GUIControl |
public HitTest ( int x, int y, int &controlID, bool &focused ) : bool | ||
x | int | |
y | int | |
controlID | int | |
focused | bool | |
return | bool |
public IsEffectAnimating ( AnimationType animType ) : bool | ||
animType | AnimationType | |
return | bool |
public QueueAnimation ( AnimationType animType ) : void | ||
animType | AnimationType | |
return | void |