C# Class ManusMachina.Manus

ManusController class to load/unload Manus library. To be assigned to an empty GameObject
ファイルを表示 Open project: ManusVR/Manus-Unity Class Usage Examples

Private Methods

Method Description
ManusCalibrate ( GLOVE_HAND hand, bool gyro = true, bool accel = true, bool fingers = false ) : int
ManusExit ( ) : int
ManusGetData ( GLOVE_HAND hand, GLOVE_DATA &data, uint timeout ) : int
ManusGetSkeletal ( GLOVE_HAND hand, GLOVE_SKELETAL &model, uint timeout ) : int
ManusInit ( ) : int
ManusSetHandedness ( GLOVE_HAND hand, bool right_hand ) : int
ManusSetVibration ( GLOVE_HAND hand, float power ) : int