Property | Type | Description | |
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currentanim | int |
Method | Description | |
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Animations ( ) : string[] | ||
CuboidNet ( float tsizex, float tsizey, float tsizez, float tstartx, float tstarty ) : System.Drawing.RectangleF[] | ||
CuboidNetNormalize ( |
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DrawCharacter ( AnimationState animstate, Vector3 pos, byte heading, byte pitch, bool moves, float dt, int playertexture, AnimationHint animationhint ) : void | ||
DrawCuboid ( Vector3 pos, Vector3 size, int textureid, |
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Load ( List |
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Normalize ( float p, float period ) : float | ||
SetAnimation ( string p ) : void |
Method | Description | |
---|---|---|
LeftLegRotation ( float time, float period ) : float | ||
ParseDouble ( string s ) : double | ||
RightLegRotation ( float time, float period ) : float | ||
TriWave ( double t ) : float | ||
UpDown ( float time, float period ) : float | ||
getval ( object ss2, object>.Dictionary |
public CuboidNet ( float tsizex, float tsizey, float tsizez, float tstartx, float tstarty ) : System.Drawing.RectangleF[] | ||
tsizex | float | |
tsizey | float | |
tsizez | float | |
tstartx | float | |
tstarty | float | |
return | System.Drawing.RectangleF[] |
public static CuboidNetNormalize ( |
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coords | ||
texturewidth | float | |
textureheight | float | |
return | void |
public DrawCharacter ( AnimationState animstate, Vector3 pos, byte heading, byte pitch, bool moves, float dt, int playertexture, AnimationHint animationhint ) : void | ||
animstate | AnimationState | |
pos | Vector3 | |
heading | byte | |
pitch | byte | |
moves | bool | |
dt | float | |
playertexture | int | |
animationhint | AnimationHint | |
return | void |
public DrawCuboid ( Vector3 pos, Vector3 size, int textureid, |
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pos | Vector3 | |
size | Vector3 | |
textureid | int | |
texturecoords | ||
return | void |
public static Normalize ( float p, float period ) : float | ||
p | float | |
period | float | |
return | float |