Method | Description | |
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Dispose ( ) : void |
Dispose
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DropoutDescriptor ( ManagedCuda.CudaDNN.CudaDNNContext context ) : System |
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SetDropoutDescriptor ( float dropout, CudaDeviceVariable |
This function initializes a previously created dropout descriptor object. If states argument is equal to NULL, random number generator states won't be initialized, and only dropout value will be set. No other function should be writing to the memory
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Method | Description | |
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Dispose ( bool fDisposing ) : void |
For IDisposable
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public DropoutDescriptor ( ManagedCuda.CudaDNN.CudaDNNContext context ) : System | ||
context | ManagedCuda.CudaDNN.CudaDNNContext | |
return | System |
public SetDropoutDescriptor ( float dropout, CudaDeviceVariable |
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dropout | float | The probability with which the value from input would be propagated through the dropout layer. |
states | CudaDeviceVariable |
Pointer to user-allocated GPU memory that will hold random number generator states. |
stateSizeInBytes | ManagedCuda.BasicTypes.SizeT | Specifies size in bytes of the provided memory for the states. |
seed | ulong | Seed used to initialize random number generator states. |
return | void |