C# Class ME3LibWV.UnrealClasses.SkeletalMesh.LODModelStruct

ファイルを表示 Open project: ME3Explorer/ME3Explorer

Public Properties

Property Type Description
ActiveBones List
Chunks List
IndexBuffer MultiSizeIndexContainerStruct
NumTexCoords int
NumVertices int
RawPointIndices List
RawPointIndicesCount int
RawPointIndicesFlag int
RawPointIndicesOffset int
RawPointIndicesSize int
RequiredBones List
Sections List
Size int
Unk1 int
Unk2 int
Unk3 int
Unk4 int
VertexBufferGPUSkin VertexBufferGPUSkinStruct

Public Methods

Method Description
Serialize ( SerializingContainer Container ) : void

Method Details

Serialize() public method

public Serialize ( SerializingContainer Container ) : void
Container SerializingContainer
return void

Property Details

ActiveBones public_oe property

public List ActiveBones
return List

Chunks public_oe property

public List Chunks
return List

IndexBuffer public_oe property

public MultiSizeIndexContainerStruct IndexBuffer
return MultiSizeIndexContainerStruct

NumTexCoords public_oe property

public int NumTexCoords
return int

NumVertices public_oe property

public int NumVertices
return int

RawPointIndices public_oe property

public List RawPointIndices
return List

RawPointIndicesCount public_oe property

public int RawPointIndicesCount
return int

RawPointIndicesFlag public_oe property

public int RawPointIndicesFlag
return int

RawPointIndicesOffset public_oe property

public int RawPointIndicesOffset
return int

RawPointIndicesSize public_oe property

public int RawPointIndicesSize
return int

RequiredBones public_oe property

public List RequiredBones
return List

Sections public_oe property

public List Sections
return List

Size public_oe property

public int Size
return int

Unk1 public_oe property

public int Unk1
return int

Unk2 public_oe property

public int Unk2
return int

Unk3 public_oe property

public int Unk3
return int

Unk4 public_oe property

public int Unk4
return int

VertexBufferGPUSkin public_oe property

public VertexBufferGPUSkinStruct VertexBufferGPUSkin
return VertexBufferGPUSkinStruct