C# Class LifeGame.FrmMain

ファイルを表示 Open project: NanQi/demo

Public Methods

Method Description
FrmMain ( ) : System

Protected Methods

Method Description
Dispose ( bool disposing ) : void

Clean up any resources being used.

Private Methods

Method Description
Filter_AbilityMessage ( object sender, EventArgs e ) : void
Filter_FightMessage ( object sender, EventArgs e ) : void
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

btnAbility_Click ( object sender, EventArgs e ) : void
btnCreatePlayerCell_Click ( object sender, EventArgs e ) : void
btnCreateWorld_Click ( object sender, EventArgs e ) : void
btnNext_Click ( object sender, EventArgs e ) : void
btnStart_Click ( object sender, EventArgs e ) : void
btnStop_Click ( object sender, EventArgs e ) : void
btnWander_Click ( object sender, EventArgs e ) : void
button1_Click ( object sender, EventArgs e ) : void
chbxAbilityMessage_CheckedChanged ( object sender, EventArgs e ) : void
chbxFightMessage_CheckedChanged ( object sender, EventArgs e ) : void
lblVision_Click ( object sender, EventArgs e ) : void
timer1_Tick ( object sender, EventArgs e ) : void
worldMapPanel1_SelectedCellChanged ( object sender, EventArgs e ) : void

Method Details

Dispose() protected method

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
return void

FrmMain() public method

public FrmMain ( ) : System
return System