Property | Type | Description | |
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JobList | List |
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exec | string |
Method | Description | |
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AddJob ( ITexture2D tex2D, string ReplacingImage, int WhichGame, string pathBIOGame ) : void | ||
CreateTextureJob ( ITexture2D tex2D, string imgPath, int WhichGame, string pathBIOGame ) : ModJob |
Create a texture ModJob from a tex2D with some pathing stuff.
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GenerateMeshModJob ( string newfile, int expID, string pccname, byte data ) : ModJob | ||
GenerateMeshScript ( string expID, string pcc ) : string | ||
GenerateTextureScript ( string ExecPath, List |
Returns a texture .mod script built from template in exec folder, given pcc's, expID's, texture name, GameVersion, and some extra pathing stuff.
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GetExpIDsFromScript ( string script, bool isTexture ) : List |
Returns list of ExpID's from job script.
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GetGameVersionFromScript ( string script, bool isTexture ) : int |
Return which game script is targeting.
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GetNamesFromScript ( string script ) : List |
Returns list of Names from job script.
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GetObjectNameFromScript ( string script, bool isTexture ) : string |
Returns name of texture from job script.
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GetPCCsFromScript ( string script, bool isTexture ) : List |
Returns list of PCC's from job script.
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Initialise ( ) : void |
Sets up ModMaker static things, like the JobList.
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LoadDotMod ( string file, int &modCount, System.Windows.Forms.ToolStripProgressBar progbar, bool ExternalCall ) : bool? |
Loads a .mod file from given file and returns a nullable boolean (True, null, False).
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WriteModHeader ( |
Writes the first invariable parts of a .mod (version, number of jobs) to FileStream.
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Method | Description | |
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GetVersion ( string version, string &newversion, bool &validVers ) : string |
Gets .mod build version, current toolset build version, and a boolean showing if they match. Returns: Current toolset version. Outs: .mod version, bool showing if matching.
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ValidateGivenModPCCs ( List |
public static AddJob ( ITexture2D tex2D, string ReplacingImage, int WhichGame, string pathBIOGame ) : void | ||
tex2D | ITexture2D | |
ReplacingImage | string | |
WhichGame | int | |
pathBIOGame | string | |
return | void |
public static CreateTextureJob ( ITexture2D tex2D, string imgPath, int WhichGame, string pathBIOGame ) : ModJob | ||
tex2D | ITexture2D | Texture2D to build job from. |
imgPath | string | Path of texture image to create job with. |
WhichGame | int | Game to target. |
pathBIOGame | string | Path to BIOGame of targeted game. |
return | ModJob |
public static GenerateMeshModJob ( string newfile, int expID, string pccname, byte data ) : ModJob | ||
newfile | string | |
expID | int | |
pccname | string | |
data | byte | |
return | ModJob |
public static GenerateMeshScript ( string expID, string pcc ) : string | ||
expID | string | |
pcc | string | |
return | string |
public static GenerateTextureScript ( string ExecPath, List |
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ExecPath | string | Path to ME3Explorer exec folder. |
pccs | List |
PCC's to be affected by .mod. |
ExpIDs | List |
ExpID's of PCC's of texName to be affected. |
texName | string | Name of texture to have the .mod edit. |
WhichGame | int | Number of game texName belongs to. |
pathBIOGame | string | BIOGame path of game in question. |
return | string |
public static GetExpIDsFromScript ( string script, bool isTexture ) : List |
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script | string | Script to search through. |
isTexture | bool | |
return | List |
public static GetGameVersionFromScript ( string script, bool isTexture ) : int | ||
script | string | Script to search through. |
isTexture | bool | |
return | int |
public static GetNamesFromScript ( string script ) : List |
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script | string | Script to search through. |
return | List |
public static GetObjectNameFromScript ( string script, bool isTexture ) : string | ||
script | string | Script to search through. |
isTexture | bool | |
return | string |
public static GetPCCsFromScript ( string script, bool isTexture ) : List |
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script | string | Script to search through. |
isTexture | bool | |
return | List |
public static LoadDotMod ( string file, int &modCount, System.Windows.Forms.ToolStripProgressBar progbar, bool ExternalCall ) : bool? | ||
file | string | .mod file to load. |
modCount | int | REF: Total number of jobs loaded. |
progbar | System.Windows.Forms.ToolStripProgressBar | ProgressBar to increment/change during method. |
ExternalCall | bool | If true, certain functions are disabled/automated. |
return | bool? |
public static WriteModHeader ( |
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fs | FileStream to write to. | |
jobcount | int | Number of jobs. Exists because it's not always JobList.Count. |
return | void |