Method | Description | |
---|---|---|
PMeshExt ( Plankton.PlanktonMesh source ) : System | ||
calcFaceNormal ( int faceIndex ) : Vector3d | ||
calcNonObtuseVertexArea ( int vertexIndex, int faceIndex, Vector3d faceNormal, bool proj ) : double | ||
calcObtuseVertexArea ( bool isVertexObtuse, Vector3d faceNormal, bool proj ) : double | ||
calcVertexNormal ( int vertexIndex ) : Vector3d | ||
calcVertexNormals ( ) : Vector3d[] | ||
calcVertexVoronoiArea ( int vertexIndex, bool proj ) : Vector3d | ||
calcVertexVoronoiAreas ( bool proj ) : Vector3d[] | ||
convertVerticesToXYZ ( ) : Point3d[] | ||
extractFaceEdges ( int faceIndex ) : System.Line[] | ||
extractNonObtuseData ( int vertexIndex, int faceIndex, System.Line &PR, System.Line &PQ, double &angleR, double &angleQ ) : void | ||
isFaceObtuse ( int faceIndex, int &vertexIndex ) : bool | ||
isMeshTriangulated ( ) : bool | ||
projectMeshToXY ( ) : |
public PMeshExt ( Plankton.PlanktonMesh source ) : System | ||
source | Plankton.PlanktonMesh | |
return | System |
public calcFaceNormal ( int faceIndex ) : Vector3d | ||
faceIndex | int | |
return | Vector3d |
public calcNonObtuseVertexArea ( int vertexIndex, int faceIndex, Vector3d faceNormal, bool proj ) : double | ||
vertexIndex | int | |
faceIndex | int | |
faceNormal | Vector3d | |
proj | bool | |
return | double |
public calcObtuseVertexArea ( bool isVertexObtuse, Vector3d faceNormal, bool proj ) : double | ||
isVertexObtuse | bool | |
faceNormal | Vector3d | |
proj | bool | |
return | double |
public calcVertexNormal ( int vertexIndex ) : Vector3d | ||
vertexIndex | int | |
return | Vector3d |
public calcVertexVoronoiArea ( int vertexIndex, bool proj ) : Vector3d | ||
vertexIndex | int | |
proj | bool | |
return | Vector3d |
public calcVertexVoronoiAreas ( bool proj ) : Vector3d[] | ||
proj | bool | |
return | Vector3d[] |
public extractFaceEdges ( int faceIndex ) : System.Line[] | ||
faceIndex | int | |
return | System.Line[] |
public extractNonObtuseData ( int vertexIndex, int faceIndex, System.Line &PR, System.Line &PQ, double &angleR, double &angleQ ) : void | ||
vertexIndex | int | |
faceIndex | int | |
PR | System.Line | |
PQ | System.Line | |
angleR | double | |
angleQ | double | |
return | void |
public isFaceObtuse ( int faceIndex, int &vertexIndex ) : bool | ||
faceIndex | int | |
vertexIndex | int | |
return | bool |