Method | Description | |
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CalculateDamage ( Obj_AI_Base target, bool useQ, bool useW, bool useE, bool useR ) : float |
Calculates and returns damage totally done to the Target
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Method | Description | |
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EDamage ( Obj_AI_Base target ) : float |
Calculates the Damage done with E
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QDamage ( Obj_AI_Base target ) : float |
Calculates the Damage done with Q
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RDamage ( Obj_AI_Base target ) : float |
Calculates the Damage done with R
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WDamage ( Obj_AI_Base target ) : float |
Calculates the Damage done with W
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public static CalculateDamage ( Obj_AI_Base target, bool useQ, bool useW, bool useE, bool useR ) : float | ||
target | Obj_AI_Base | The Target |
useQ | bool | Include Q in Calculations? |
useW | bool | Include W in Calculations? |
useE | bool | Include E in Calculations? |
useR | bool | Include R in Calculations? |
return | float |