Method | Description | |
---|---|---|
Lightsource ( Vector3 &src, int intensity ) : void | ||
OnCharEntered ( EventInput e ) : void | ||
OnEnter ( string oldState ) : void | ||
OnKeyDown ( Keys key ) : void | ||
OnKeyUp ( Keys key ) : void | ||
OnLeave ( string newState ) : void | ||
OnMouseDown ( MouseButton button, int x, int y ) : void | ||
OnMouseScroll ( int scrollDelta ) : void | ||
OnMouseUp ( MouseButton button, int x, int y ) : void | ||
OnRenderAtEnter ( GraphicsDevice graphicsDevice ) : void | ||
OnRenderAtUpdate ( GraphicsDevice graphicsDevice, |
||
OnUpdate ( |
Method | Description | |
---|---|---|
HandleInput ( Buttons input ) : void | ||
TryToMoveTo ( Vector3 moveVector, |
||
UpdatePlayerPosition ( |
public Lightsource ( Vector3 &src, int intensity ) : void | ||
src | Vector3 | |
intensity | int | |
return | void |
public OnMouseDown ( MouseButton button, int x, int y ) : void | ||
button | MouseButton | |
x | int | |
y | int | |
return | void |
public OnMouseScroll ( int scrollDelta ) : void | ||
scrollDelta | int | |
return | void |
public OnMouseUp ( MouseButton button, int x, int y ) : void | ||
button | MouseButton | |
x | int | |
y | int | |
return | void |
public OnRenderAtEnter ( GraphicsDevice graphicsDevice ) : void | ||
graphicsDevice | GraphicsDevice | |
return | void |
public OnRenderAtUpdate ( GraphicsDevice graphicsDevice, |
||
graphicsDevice | GraphicsDevice | |
gameTime | ||
return | void |
public OnUpdate ( |
||
gameTime | ||
keyState | ||
mouseState | Microsoft.Xna.Framework.Input.MouseState | |
return | string |