Property | Type | Description | |
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DespawnThread | void | ||
DespawnThreadIfNeeded | bool | ||
EnqueueTask | void | ||
HandleDedicatedThreads | void | ||
Initialize | void | ||
SpawnDedicatedThread | void | ||
SpawnThread | void | ||
SpawnThreadIfNeeded | bool | ||
ThreadManager | System | ||
ThreadManager | System | ||
ThreadManager | System | ||
ThreadManager | System | ||
UnsafeHandleThreads | void | ||
UnsafeUpdate | void | ||
WaitForThreadSpawns | void |
Method | Description | |
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Dispose ( ) : void |
Tells all threads managed by this manager to stop running once their Tasks finish up.
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Method | Description | |
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DespawnThread ( ) : void |
Despawns a thread.
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DespawnThreadIfNeeded ( ) : bool |
Checks if our situation calls for a thread to be despawned. If so, despawns one.
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EnqueueTask ( ITask task ) : void |
Enqueues a task to be run when the next thread is available.
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HandleDedicatedThreads ( ) : void |
Checks if any dedicated threads are finished, and if so adds them to the larger pool.
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Initialize ( ) : void |
Initializes the basic options for the ThreadManager.
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SpawnDedicatedThread ( ITask task ) : void |
Spawns a dedicated thread to run the passed task. Once the task is completed, the Thread will be recycled.
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SpawnThread ( ) : void |
Spawns a new thread and adds it to the thread pool.
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SpawnThreadIfNeeded ( ) : bool |
Checks if our situation calls for a new thread. If so, spawns one.
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ThreadManager ( ) : System |
Creates a ThreadManager with all the defaults.
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ThreadManager ( System.TimeSpan min_ms_between_thread_spawn, System.TimeSpan max_ms_task_waiting_before_thread_spawn, uint max_queue_length_before_thread_spawn, System.TimeSpan max_boredom_time_before_thread_despawn ) : System |
Creates a ThreadManager with customized logic on when to spawn and despawn threads.
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ThreadManager ( int min_threads, int max_threads ) : System |
Creates a very customized ThreadManager.
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ThreadManager ( int min_threads, int max_threads, System.TimeSpan min_ms_between_thread_spawn, System.TimeSpan max_ms_task_waiting_before_thread_spawn, uint max_queue_length_before_thread_spawn, System.TimeSpan max_boredom_time_before_thread_despawn ) : System |
Creates a very customized ThreadManager.
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UnsafeHandleThreads ( ) : void |
Assigns work and removed napping Task from their threads.
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UnsafeUpdate ( ) : void |
Checks for new work in the Queue and sends it out, checks for spawning and despawning threads.
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WaitForThreadSpawns ( ) : void |
Waits for all Threads to spawn. This is to make automated testing easier.
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