Method | Description | |
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ControlsProcessor ( |
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Dispose ( ) : void | ||
KeyDown ( object sender, |
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Update ( System.DateTime tickStopwatch, Vector3 shootCoord, Vector3 shootCoordSnap, Vector3 shootMissileCoord, GTA.Ped ped, System.Entity missileTarget ) : void |
Method | Description | |
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OnModifyControllerState ( object sender, |
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ProcessAimAtGaze ( Vector3 aimCoord ) : void | ||
ProcessFireAtGaze ( Vector3 shootCoord, Vector3 gazeShootCoord ) : void | ||
ProcessIncinerateAtGaze ( Vector3 shootCoordSnap ) : void | ||
ProcessMissileAtGaze ( Vector3 shootMissileCoord, System.Entity missileTarget ) : void | ||
ProcessSettingsMenu ( ) : void | ||
ProcessShootCoord ( Vector3 shootCoord ) : Vector3 | ||
ProcessTaseAtGaze ( Vector3 shootCoordSnap ) : void |
public ControlsProcessor ( |
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settings | ||
controllerEmulation | ||
aiming | Gta5EyeTracking.Aiming | |
extendedView | ||
radialMenu | RadialMenu | |
settingsMenu | SettingsMenu | |
gameState | GameState | |
debugOutput | ||
return | System |
public KeyDown ( object sender, |
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sender | object | |
e | ||
return | void |
public Update ( System.DateTime tickStopwatch, Vector3 shootCoord, Vector3 shootCoordSnap, Vector3 shootMissileCoord, GTA.Ped ped, System.Entity missileTarget ) : void | ||
tickStopwatch | System.DateTime | |
shootCoord | Vector3 | |
shootCoordSnap | Vector3 | |
shootMissileCoord | Vector3 | |
ped | GTA.Ped | |
missileTarget | System.Entity | |
return | void |