Method | Description | |
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Clear ( char C = (char)0 ) : void | ||
Clear ( char C, Graphics.Color Fg, Graphics.Color Bg ) : void | ||
Draw ( RenderTarget R, RenderStates S ) : void | ||
Get ( int Idx ) : |
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Get ( int X, int Y ) : |
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Print ( int X, int Y, string Str ) : void | ||
Print ( int X, int Y, string Str, Graphics.Color Fg, Graphics.Color Bg ) : void | ||
Print ( int I, string Str ) : void | ||
Print ( int I, string Str, Graphics.Color Fg, Graphics.Color Bg ) : void | ||
Set ( int Idx, Graphics.Color Fg, Graphics.Color Bg ) : void | ||
Set ( int Idx, char C, Graphics.Color Fg, Graphics.Color Bg ) : void | ||
Set ( int X, int Y, Graphics.Color Fg, Graphics.Color Bg ) : void | ||
Set ( int X, int Y, char C, Graphics.Color Fg, Graphics.Color Bg ) : void | ||
SetFontTexture ( Texture Fnt ) : void | ||
TextBuffer ( uint W, uint H, Texture Fnt, int CharW = 8, int CharH = 12 ) : SFML.Graphics | ||
this ( int Idx ) : |
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this ( int X, int Y ) : |
Method | Description | |
---|---|---|
Update ( ) : void |
public Clear ( char C, Graphics.Color Fg, Graphics.Color Bg ) : void | ||
C | char | |
Fg | Graphics.Color | |
Bg | Graphics.Color | |
return | void |
public Draw ( RenderTarget R, RenderStates S ) : void | ||
R | RenderTarget | |
S | RenderStates | |
return | void |
public Get ( int X, int Y ) : |
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X | int | |
Y | int | |
return |
public Print ( int X, int Y, string Str ) : void | ||
X | int | |
Y | int | |
Str | string | |
return | void |
public Print ( int X, int Y, string Str, Graphics.Color Fg, Graphics.Color Bg ) : void | ||
X | int | |
Y | int | |
Str | string | |
Fg | Graphics.Color | |
Bg | Graphics.Color | |
return | void |
public Print ( int I, string Str, Graphics.Color Fg, Graphics.Color Bg ) : void | ||
I | int | |
Str | string | |
Fg | Graphics.Color | |
Bg | Graphics.Color | |
return | void |
public Set ( int Idx, Graphics.Color Fg, Graphics.Color Bg ) : void | ||
Idx | int | |
Fg | Graphics.Color | |
Bg | Graphics.Color | |
return | void |
public Set ( int Idx, char C, Graphics.Color Fg, Graphics.Color Bg ) : void | ||
Idx | int | |
C | char | |
Fg | Graphics.Color | |
Bg | Graphics.Color | |
return | void |
public Set ( int X, int Y, Graphics.Color Fg, Graphics.Color Bg ) : void | ||
X | int | |
Y | int | |
Fg | Graphics.Color | |
Bg | Graphics.Color | |
return | void |
public Set ( int X, int Y, char C, Graphics.Color Fg, Graphics.Color Bg ) : void | ||
X | int | |
Y | int | |
C | char | |
Fg | Graphics.Color | |
Bg | Graphics.Color | |
return | void |
public TextBuffer ( uint W, uint H, Texture Fnt, int CharW = 8, int CharH = 12 ) : SFML.Graphics | ||
W | uint | |
H | uint | |
Fnt | Texture | |
CharW | int | |
CharH | int | |
return | SFML.Graphics |
public this ( int X, int Y ) : |
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X | int | |
Y | int | |
return |