C# Class Graphics.Detail.ProceduralPlane

Inheritance: UnityEngine.MonoBehaviour
ファイルを表示 Open project: juliancruz87/madbricks

Public Properties

Property Type Description
Height float
SegmentsX int
SegmentsZ int
Width float
meshFilter UnityEngine.MeshFilter

Public Methods

Method Description
GeneratePlane ( int segmentsX, int segmentsZ, float segmentSizeX, float segmentSizeZ, Vector3 translate = newVector3(), Quaternion rotation = newQuaternion() ) : Mesh
Start ( ) : void
Update ( ) : void

Private Methods

Method Description
RecalculateMesh ( ) : void

Method Details

GeneratePlane() public static method

public static GeneratePlane ( int segmentsX, int segmentsZ, float segmentSizeX, float segmentSizeZ, Vector3 translate = newVector3(), Quaternion rotation = newQuaternion() ) : Mesh
segmentsX int
segmentsZ int
segmentSizeX float
segmentSizeZ float
translate UnityEngine.Vector3
rotation UnityEngine.Quaternion
return UnityEngine.Mesh

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

Height public_oe property

public float Height
return float

SegmentsX public_oe property

public int SegmentsX
return int

SegmentsZ public_oe property

public int SegmentsZ
return int

Width public_oe property

public float Width
return float

meshFilter public_oe property

public MeshFilter,UnityEngine meshFilter
return UnityEngine.MeshFilter