Property | Type | Description | |
---|---|---|---|
GetPropertyF | float | ||
SetPropertyF | void | ||
Source | System | ||
alDeleteSources | void | ||
alGenSources | void | ||
alGetSourcef | void | ||
alGetSourcei | void | ||
alSourcePause | void | ||
alSourcePlay | void | ||
alSourceQueueBuffers | void | ||
alSourceStop | void | ||
alSourceUnqueueBuffers | void | ||
alSourcef | void |
Method | Description | |
---|---|---|
Dequeue ( ) : SourceBuffer[] | ||
Dequeue ( int buffers ) : SourceBuffer[] | ||
Dispose ( ) : void | ||
Generate ( ) : |
||
Generate ( int count ) : Gablarski.OpenAL.Source[] | ||
Pause ( ) : void | ||
Play ( ) : void | ||
Queue ( IEnumerable |
||
Queue ( SourceBuffer buffer ) : void | ||
QueueAndPlay ( SourceBuffer buffer ) : void | ||
Replay ( ) : void | ||
Stop ( ) : void | ||
ToString ( ) : string |
Method | Description | |
---|---|---|
Dispose ( bool disposing ) : void | ||
PlayCore ( bool check ) : void | ||
Queue ( uint bufferIDs ) : void |
Method | Description | |
---|---|---|
GetPropertyF ( uint sourceID, FloatSourceProperty property ) : float | ||
SetPropertyF ( uint sourceID, FloatSourceProperty property, float value ) : void | ||
Source ( uint sourceID ) : System | ||
alDeleteSources ( int count, uint sources ) : void | ||
alGenSources ( int count, uint sources ) : void | ||
alGetSourcef ( uint sourceID, FloatSourceProperty property, float &value ) : void | ||
alGetSourcei ( uint sourceID, IntSourceProperty property, int &value ) : void | ||
alSourcePause ( uint sourceID ) : void | ||
alSourcePlay ( uint sourceID ) : void | ||
alSourceQueueBuffers ( uint sourceID, int number, uint bufferIDs ) : void | ||
alSourceStop ( uint sourceID ) : void | ||
alSourceUnqueueBuffers ( uint sourceID, int buffers, uint buffersDequeued ) : void | ||
alSourcef ( uint sourceID, FloatSourceProperty property, float value ) : void |
public Dequeue ( int buffers ) : SourceBuffer[] | ||
buffers | int | |
return | SourceBuffer[] |
public static Generate ( int count ) : Gablarski.OpenAL.Source[] | ||
count | int | |
return | Gablarski.OpenAL.Source[] |
public QueueAndPlay ( SourceBuffer buffer ) : void | ||
buffer | SourceBuffer | |
return | void |