Property | Type | Description | |
---|---|---|---|
Data | float[] | ||
GridDensity | int | ||
HeatMapTransparency | float | ||
InterpFactor | float | ||
MaxHeatMapLevel | float | ||
MinHeatMapLevel | float | ||
Projection |
Method | Description | |
---|---|---|
AddValue ( double lon, double lat, float val ) : void | ||
ClearData ( ) : void | ||
Dispose ( ) : void | ||
Draw ( |
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GenerateHeatMapWithRegularGrid ( Game engine, double left, double right, double top, double bottom, int density, int dimX, int dimY, |
||
HeatMapLayer ( Game engine, |
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SetHeatMapCoordinates ( double left, double right, double top, double bottom ) : void | ||
UpdateHeatMap ( ) : void |
public AddValue ( double lon, double lat, float val ) : void | ||
lon | double | |
lat | double | |
val | float | |
return | void |
public Draw ( |
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gameTime | ||
constBuffer | ConstantBuffer | |
return | void |
public static GenerateHeatMapWithRegularGrid ( Game engine, double left, double right, double top, double bottom, int density, int dimX, int dimY, |
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engine | Game | |
left | double | |
right | double | |
top | double | |
bottom | double | |
density | int | |
dimX | int | |
dimY | int | |
projection | ||
return |
public HeatMapLayer ( Game engine, |
||
engine | Game | |
points | ||
indeces | int | |
mapDimX | int | |
mapDimY | int | |
isDynamic | bool | |
return | System |
public SetHeatMapCoordinates ( double left, double right, double top, double bottom ) : void | ||
left | double | |
right | double | |
top | double | |
bottom | double | |
return | void |