Property | Type | Description | |
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texAddButtonActiveFlipped | |||
texAddButtonFlipped |
Method | Description | |
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CreatePixelTexture ( string name, Color color ) : |
Create 1x1 pixel texture of specified color.
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Method | Description | |
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FlipTexture ( |
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GenerateSpecialTextures ( ) : void |
Generate special textures.
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GetImageSize ( byte imageData, int &width, int &height ) : void |
Read width and height if PNG file in pixels.
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LoadResourceAssets ( ) : void |
Read textures from base-64 encoded strings. Automatically selects assets based upon whether the light or dark (pro) skin is active.
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ReadInt ( byte imageData, int offset ) : int | ||
ReorderableListResources ( ) : System |
public static CreatePixelTexture ( string name, Color color ) : |
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name | string | Name for texture object. |
color | Color | Pixel color. |
return |
public static Texture2D,UnityEngine texAddButtonActiveFlipped | ||
return |