Property | Type | Description | |
---|---|---|---|
ApplyColorOperation | void | ||
ApplyColorOperation | void | ||
ApplyLighting | void | ||
ApplyLighting | void | ||
ClearRenderingDictionary | void | ||
DrawMesh | void | ||
DrawMeshPart | void | ||
DrawModel | void | ||
DrawModelMeshes | void | ||
DrawModelOrAddToSortedDictionary | void | ||
PrepareEffectForRendering | void | ||
PrepareEffectForRendering | void | ||
RenderCustomModel | void | ||
SetCullStateForModel | void |
Method | Description | |
---|---|---|
Draw ( Camera camera, Layer layer, RenderMode renderMode ) : void | ||
GetNextObjectDepth ( Camera camera, Layer layer ) : float | ||
HasObjectsLeftToDraw ( Camera camera, Layer layer ) : bool | ||
ModelRenderer ( ) : System | ||
Prepare ( Camera camera ) : void | ||
RemoveLayer ( Camera camera, Layer layer ) : void | ||
SetDeviceSettings ( Camera camera, RenderMode renderMode ) : void |
Method | Description | |
---|---|---|
SetAmbientLight ( GenericEffect effect, LightBase light ) : void | ||
SetAmbientLight ( Microsoft effect, LightBase light ) : void | ||
SetDirectionalLight ( Microsoft directionalLight, LightBase light, Microsoft.Xna.Framework.Vector3 objectPosition ) : void |
Method | Description | |
---|---|---|
ApplyColorOperation ( PositionedModel model, GenericEffect effect ) : void | ||
ApplyColorOperation ( PositionedModel model, Microsoft.Xna.Framework.Graphics.BasicEffect effect ) : void | ||
ApplyLighting ( PositionedModel model, GenericEffect effect ) : void | ||
ApplyLighting ( PositionedModel model, Microsoft.Xna.Framework.Graphics.BasicEffect effect ) : void | ||
ClearRenderingDictionary ( ) : void | ||
DrawMesh ( Camera camera, PositionedModel model, int meshIndex, RenderMode renderMode ) : void | ||
DrawMeshPart ( Microsoft.Xna.Framework.Graphics.ModelMesh mesh, Microsoft.Xna.Framework.Graphics.ModelMeshPart part ) : void | ||
DrawModel ( Camera camera, PositionedModel model, RenderMode renderMode ) : void | ||
DrawModelMeshes ( Camera camera, PositionedModel model, RenderMode renderMode ) : void | ||
DrawModelOrAddToSortedDictionary ( Camera camera, RenderMode renderMode, PositionedModel model ) : void | ||
PrepareEffectForRendering ( PositionedModel model, GenericEffect effect ) : void | ||
PrepareEffectForRendering ( PositionedModel model, Microsoft.Xna.Framework.Graphics.BasicEffect effect ) : void | ||
RenderCustomModel ( PositionedModel model ) : void | ||
SetCullStateForModel ( PositionedModel model, bool flipped ) : void |
public Draw ( Camera camera, Layer layer, RenderMode renderMode ) : void | ||
camera | Camera | |
layer | Layer | |
renderMode | RenderMode | |
return | void |
public GetNextObjectDepth ( Camera camera, Layer layer ) : float | ||
camera | Camera | |
layer | Layer | |
return | float |
public HasObjectsLeftToDraw ( Camera camera, Layer layer ) : bool | ||
camera | Camera | |
layer | Layer | |
return | bool |
public RemoveLayer ( Camera camera, Layer layer ) : void | ||
camera | Camera | |
layer | Layer | |
return | void |
protected static SetAmbientLight ( GenericEffect effect, LightBase light ) : void | ||
effect | GenericEffect | |
light | LightBase | |
return | void |
protected static SetAmbientLight ( Microsoft effect, LightBase light ) : void | ||
effect | Microsoft | |
light | LightBase | |
return | void |
public SetDeviceSettings ( Camera camera, RenderMode renderMode ) : void | ||
camera | Camera | |
renderMode | RenderMode | |
return | void |
protected static SetDirectionalLight ( Microsoft directionalLight, LightBase light, Microsoft.Xna.Framework.Vector3 objectPosition ) : void | ||
directionalLight | Microsoft | |
light | LightBase | |
objectPosition | Microsoft.Xna.Framework.Vector3 | |
return | void |