C# Class FBX.SceneLoader.PrimitiveBuilder

This class is built from one of our Mesh.Primitives and is able to create a Cirrus primitive from it
ファイルを表示 Open project: Patapom/GodComplex Class Usage Examples

Protected Properties

Property Type Description
m_SourcePrimitive FBX.SceneLoader.Objects.LoaderTempMesh.Primitive

Public Methods

Method Description
CreatePrimitive ( LoaderTempMesh _SourcePrimitive, Scene _ParentMesh, string _Name, Scene _MatParams ) : Scene.Nodes.Mesh.Primitive
PrimitiveBuilder ( ) : System

Method Details

CreatePrimitive() public method

public CreatePrimitive ( LoaderTempMesh _SourcePrimitive, Scene _ParentMesh, string _Name, Scene _MatParams ) : Scene.Nodes.Mesh.Primitive
_SourcePrimitive FBX.SceneLoader.Objects.LoaderTempMesh
_ParentMesh Scene
_Name string
_MatParams Scene
return Scene.Nodes.Mesh.Primitive

PrimitiveBuilder() public method

public PrimitiveBuilder ( ) : System
return System

Property Details

m_SourcePrimitive protected_oe property

protected LoaderTempMesh.Primitive,FBX.SceneLoader.Objects m_SourcePrimitive
return FBX.SceneLoader.Objects.LoaderTempMesh.Primitive