C# Class Examples.Tutorial.T10_GLSL_Cube

Inheritance: OpenTK.GameWindow
ファイルを表示 Open project: tpb3d/TPB3D Class Usage Examples

Public Methods

Method Description
T10_GLSL_Cube ( ) : System

Protected Methods

Method Description
OnLoad ( EventArgs e ) : void

This is the place to load resources that change little during the lifetime of the GameWindow. In this case, we check for GLSL support, and load the shaders.

OnRenderFrame ( FrameEventArgs e ) : void

Place your rendering code here.

OnResize ( EventArgs e ) : void

Called when the user resizes the window.

You want the OpenGL viewport to match the window. This is the place to do it!

OnUnload ( EventArgs e ) : void
OnUpdateFrame ( FrameEventArgs e ) : void

Prepares the next frame for rendering.

Place your control logic here. This is the place to respond to user input, update object positions etc.

Private Methods

Method Description
CreateShaders ( string vs, string fs, int &vertexObject, int &fragmentObject, int &program ) : void
CreateVBO ( ) : void
Main ( ) : void

Method Details

OnLoad() protected method

This is the place to load resources that change little during the lifetime of the GameWindow. In this case, we check for GLSL support, and load the shaders.
protected OnLoad ( EventArgs e ) : void
e System.EventArgs Not used.
return void

OnRenderFrame() protected method

Place your rendering code here.
protected OnRenderFrame ( FrameEventArgs e ) : void
e FrameEventArgs
return void

OnResize() protected method

Called when the user resizes the window.
You want the OpenGL viewport to match the window. This is the place to do it!
protected OnResize ( EventArgs e ) : void
e System.EventArgs Contains the new width/height of the window.
return void

OnUnload() protected method

protected OnUnload ( EventArgs e ) : void
e System.EventArgs
return void

OnUpdateFrame() protected method

Prepares the next frame for rendering.
Place your control logic here. This is the place to respond to user input, update object positions etc.
protected OnUpdateFrame ( FrameEventArgs e ) : void
e FrameEventArgs
return void

T10_GLSL_Cube() public method

public T10_GLSL_Cube ( ) : System
return System