Property | Type | Description | |
---|---|---|---|
OwnerGun |
Property | Type | Description | |
---|---|---|---|
bulletMesh | Entity | ||
colorIndex | |||
expirationFrames | |||
framesAlive | |||
trail |
Method | Description | |
---|---|---|
Bullet ( |
||
CreateTrail ( ) : void | ||
Recycle ( ) : void | ||
Reinitialize ( |
||
SetLaunchParameters ( Vector3 pPosition, Vector3 pVelocity, Double pAngleDegrees, Double pAngledOffset, Double pSpeed ) : void |
Method | Description | |
---|---|---|
LoopCollisionPhysics ( ) : void | ||
LoopControlPhysics ( ) : void | ||
LoopFrictionPhysics ( ) : void |
public Bullet ( |
||
pController | ||
pOwnerGun | ||
pColorIndex | ||
return | System |
public Reinitialize ( |
||
pController | ||
pOwnerGun | ||
pColorIndex | ||
return | void |
public SetLaunchParameters ( Vector3 pPosition, Vector3 pVelocity, Double pAngleDegrees, Double pAngledOffset, Double pSpeed ) : void | ||
pPosition | Vector3 | |
pVelocity | Vector3 | |
pAngleDegrees | Double | |
pAngledOffset | Double | |
pSpeed | Double | |
return | void |