Method | Description | |
---|---|---|
GetDamage ( Unit target, int index ) : float | ||
SetPrediction ( IPredictionInput input ) : void | ||
Use ( Unit target ) : bool | ||
Use ( System.Vector3 position ) : bool |
Method | Description | |
---|---|---|
AbilityBase ( Hero owner, Ability ability ) : System |
protected AbilityBase ( Hero owner, Ability ability ) : System | ||
owner | Hero | |
ability | Ability | |
return | System |
public GetDamage ( Unit target, int index ) : float | ||
target | Unit | |
index | int | |
return | float |
public SetPrediction ( IPredictionInput input ) : void | ||
input | IPredictionInput | |
return | void |
public abstract Use ( System.Vector3 position ) : bool | ||
position | System.Vector3 | |
return | bool |