Method | Description | |
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ActiveEmotion ( |
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ActiveEmotion ( IEmotion emotion, float potential, int threshold, int decay, ulong tickStamp ) : System |
Creates a new ActiveEmotion
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Equals ( object obj ) : bool | ||
GetCause ( |
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GetHashCode ( ) : int | ||
GetObjectData ( ISerializationData dataHolder, ISerializationContext context ) : void | ||
ReforceEmotion ( float potential ) : void |
Reforces the intensity of the emotion by a given potential
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SetObjectData ( ISerializationData dataHolder, ISerializationContext context ) : void | ||
ToDto ( |
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ToString ( |
Method | Description | |
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DecayEmotion ( EmotionalAppraisalAsset parent ) : void |
Decays the emotion according to the system's time
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SetIntensity ( float value, ulong tickStamp ) : void |
public ActiveEmotion ( |
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emotionDTO | ||
threshold | int | |
decay | int | |
return | System |
public ActiveEmotion ( IEmotion emotion, float potential, int threshold, int decay, ulong tickStamp ) : System | ||
emotion | IEmotion | the BaseEmotion that is the base for this ActiveEmotion |
potential | float | the potential for the intensity of the emotion |
threshold | int | the threshold for the specific emotion |
decay | int | the decay rate for the specific emotion |
tickStamp | ulong | |
return | System |
public GetCause ( |
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am | ||
return | IBaseEvent |
public GetObjectData ( ISerializationData dataHolder, ISerializationContext context ) : void | ||
dataHolder | ISerializationData | |
context | ISerializationContext | |
return | void |
public ReforceEmotion ( float potential ) : void | ||
potential | float | the potential for the reinformcement of the emotion's intensity |
return | void |
public SetObjectData ( ISerializationData dataHolder, ISerializationContext context ) : void | ||
dataHolder | ISerializationData | |
context | ISerializationContext | |
return | void |
public ToDto ( |
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am | ||
return |
public ToString ( |
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am | ||
return | string |