Property | Type | Description | |
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ClientMessageCache | List |
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ServerMessageCache | List |
Method | Description | |
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GetFreeByteElementCount ( |
Calculates how many bytes can be stored in the given message.
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ProcessData ( byte rawData ) : void | ||
ProcessData ( string dataString ) : void |
Server side execution of the actions defined in the data.
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SendMessageToAll ( |
Creates and sends an entity with the given information for the server and all players.
|
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SendMessageToAllPlayers ( |
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SendMessageToPlayer ( ulong steamId, |
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SendMessageToServer ( |
Creates and sends an entity with the given information for the server. Never call this on DS instance!
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Method | Description | |
---|---|---|
SendMessageParts ( byte byteData, MessageSide side, ulong receiver ) : void |
public static GetFreeByteElementCount ( |
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message | The message in which the bytes will be stored. | |
return | int |
public static ProcessData ( byte rawData ) : void | ||
rawData | byte | |
return | void |
public static ProcessData ( string dataString ) : void | ||
dataString | string | |
return | void |
public static SendMessageToAll ( |
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message | ||
return | void |
public static SendMessageToAllPlayers ( |
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messageContainer | ||
return | void |
public static SendMessageToPlayer ( ulong steamId, |
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steamId | ulong | |
message | ||
return | void |
public static SendMessageToServer ( |
||
message | ||
return | void |