Method |
Description |
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ChangeHandler ( ) : System |
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HandleChange ( ActionDoneChangeData change ) : void |
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HandleChange ( ActionProgressChangeData change ) : void |
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HandleChange ( ActionStartedChangeData change ) : void |
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HandleChange ( GameDateChangeData change ) : void |
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HandleChange ( MapChangeData change ) : void |
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HandleChange ( ObjectCreatedChangeData change ) : void |
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HandleChange ( ObjectDestructedChangeData change ) : void |
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HandleChange ( ObjectMoveChangeData change ) : void |
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HandleChange ( ObjectMoveLocationChangeData change ) : void |
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HandleChange ( PropertyIntChangeData change ) : void |
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HandleChange ( PropertyStringChangeData change ) : void |
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HandleChange ( PropertyValueChangeData change ) : void |
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HandleChange ( SkillChangeData change ) : void |
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HandleChange ( TickStartChangeData change ) : void |
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HandleChange ( TurnEndChangeData change ) : void |
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HandleChange ( TurnStartChangeData change ) : void |
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HandlePropertyChange ( ObjectID objectID, PropertyID propertyID, object value ) : void |
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