Method |
Description |
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Camera ( ) : System |
Initialize in constructor anything that doesn't depend on other services. |
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Climb ( float d ) : void |
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LookAt ( System.Vector3 pos, System.Vector3 target, System.Vector3 worldUp ) : void |
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Move ( System.Vector3 v ) : void |
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MovePlanar ( System.Vector3 v ) : void |
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MoveTo ( System.Vector3 pos ) : void |
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Pitch ( float angle ) : void |
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PlanarAdjust ( IntVector2 v ) : IntVector2 |
Adjust the IntVector2 so that negative Y ("north") is towards the top of the screen |
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RotateZ ( float angle ) : void |
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SetAspect ( float aspect ) : void |
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SetLens ( float fovY, float aspect, float zn, float zf ) : void |
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Strafe ( float d ) : void |
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Walk ( float d ) : void |
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