Property | Type | Description | |
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GetDice | |||
GetDice | |||
GetEquipment | Equipment | ||
GetHero | Player.Hero | ||
GetMarker | Marker | ||
GetMonster | Monster | ||
GetOverlordCard | OverlordCard | ||
GetTreasure | Treasure | ||
LoadChests | void | ||
LoadDice | void | ||
LoadEquipment | Equipment | ||
LoadEquipment | void | ||
LoadHeroes | void | ||
LoadLegendaryMonsters | void | ||
LoadMonsters | void | ||
LoadOther | void | ||
LoadOverlordCards | void | ||
LoadSkillCards | void | ||
LoadTreasures | void |
Method | Description | |
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LoadContent ( Game game ) : void |
Load all content! This includes monsters, heroes, cards, equipment, dice and the map.
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LoadMap ( Game game ) : void |
Method | Description | |
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GetDice ( EDice dice ) : |
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GetDice ( string dice ) : |
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GetEquipment ( int id ) : Equipment | ||
GetHero ( int id ) : Player.Hero | ||
GetMarker ( string name, string other ) : Marker | ||
GetMonster ( int id ) : Monster | ||
GetOverlordCard ( int id ) : OverlordCard | ||
GetTreasure ( int id ) : Treasure | ||
LoadChests ( Game game, |
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LoadDice ( Game game ) : void |
Loads all dice from
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LoadEquipment ( string data ) : Equipment | ||
LoadEquipment ( Game game ) : void | ||
LoadHeroes ( Game game ) : void | ||
LoadLegendaryMonsters ( Game game, |
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LoadMonsters ( Game game ) : void |
Loads the monsters from the file monsters.txt
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LoadOther ( Game game, |
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LoadOverlordCards ( Game game ) : void | ||
LoadSkillCards ( Game game ) : void | ||
LoadTreasures ( Game game, |
public static LoadContent ( Game game ) : void | ||
game | Game | /// The game object /// |
return | void |