Property | Type | Description | |
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critical | bool | ||
damage | int | ||
healing | int | ||
last_tick | System.DateTime | ||
skill | |||
target | string | ||
ticks | List |
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time | System.DateTime | ||
who | Player |
Method | Description | |
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Action ( string _time, Player _who, int _amount, string _target, string _skill, bool _critical ) : System |
Create the action performed by the player
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Dispose ( ) : void |
Dispose call
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ToString ( ) : string |
Convert all log data of action to readable string
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last_tick_ToString ( ) : string |
Take DOT or HOT tick and convert the last one done to a readable string
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Method | Description | |
---|---|---|
Dispose ( bool disposing ) : void |
Internal dispose method
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public Action ( string _time, Player _who, int _amount, string _target, string _skill, bool _critical ) : System | ||
_time | string | Time action occured |
_who | Player | Who did the action |
_amount | int | Amount the action was for |
_target | string | Who the action was done to |
_skill | string | What skill did the action |
_critical | bool | If the in-game action was critted |
return | System |