Property | Type | Description |
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Method | Description | |
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GetGraphicsByOverlay ( GlobalOverlay overlay ) : |
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GetPossibleActions ( Actor actor ) : ActionType[] | ||
GlobalTile ( ) : System | ||
HuntDifficulty ( ) : int |
Determine how difficult it is to hunt successfully. Hunting will be d10 + explorer skill
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PerformAction ( ActionType actionType, Actor actor, object args ) : GraphicsEngineObjects.Abstract.ActionFeedback[] | ||
RemoveOwner ( ) : void |
Removes the top owner
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TraverseTimeInMinutes ( Actor actor ) : int |
Returns the total amount of time needed to traverse into this tile. Takes into consideration the actor's skill and the way they're travelling
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public GetGraphicsByOverlay ( GlobalOverlay overlay ) : |
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overlay | GlobalOverlay | |
return |
public GetPossibleActions ( Actor actor ) : ActionType[] | ||
actor | Actor | |
return | ActionType[] |
public PerformAction ( ActionType actionType, Actor actor, object args ) : GraphicsEngineObjects.Abstract.ActionFeedback[] | ||
actionType | ActionType | |
actor | Actor | |
args | object | |
return | GraphicsEngineObjects.Abstract.ActionFeedback[] |
public TraverseTimeInMinutes ( Actor actor ) : int | ||
actor | Actor | |
return | int |