Method | Description | |
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CellNoiseFunc ( this input, int seed, Func |
Generates Cell Noise
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ChebyshevDistanceFunc ( System.Vector3 p1, System.Vector3 p2 ) : float | ||
EuclidianDistanceFunc ( System.Vector3 p1, System.Vector3 p2 ) : float | ||
ManhattanDistanceFunc ( System.Vector3 p1, System.Vector3 p2 ) : float |
Method | Description | |
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hash ( uint i, uint j, uint k ) : uint |
Hashes three integers into a single integer using FNV hash. FNV hash: http://isthe.com/chongo/tech/comp/fnv/#FNV-source
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insert ( float arr, float value ) : void |
Inserts value into array using insertion sort. If the value is greater than the largest value in the array it will not be added to the array.
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lcgRandom ( uint lastValue ) : uint |
LCG Random Number Generator. LCG: http://en.wikipedia.org/wiki/Linear_congruential_generator
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probLookup ( uint value ) : uint |
Given a uniformly distributed random number this function returns the number of feature points in a given cube.
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public static CellNoiseFunc ( this input, int seed, Func |
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input | this | The location at which the cell noise function should be evaluated at. |
seed | int | The seed for the noise function |
distanceFunc | Func |
The function used to calculate the distance between two points. Several of these are defined as statics on the WorleyNoise class. |
distanceArray | float | An array which will store the distances computed by the Worley noise function. /// The length of the array determines how many distances will be computed. |
combineDistancesFunc | float>.Func | The function used to color the location. The color takes the populated distanceArray /// param and returns a float which is the greyscale value outputed by the worley noise function. |
return | System.Vector4 |
public static ChebyshevDistanceFunc ( System.Vector3 p1, System.Vector3 p2 ) : float | ||
p1 | System.Vector3 | |
p2 | System.Vector3 | |
return | float |
public static EuclidianDistanceFunc ( System.Vector3 p1, System.Vector3 p2 ) : float | ||
p1 | System.Vector3 | |
p2 | System.Vector3 | |
return | float |
public static ManhattanDistanceFunc ( System.Vector3 p1, System.Vector3 p2 ) : float | ||
p1 | System.Vector3 | |
p2 | System.Vector3 | |
return | float |