C# Class CSPspEmu.Hle.Managers.HleThreadManager

Inheritance: CSPspEmu.Core.PspEmulatorComponent, IDisposable
ファイルを表示 Open project: soywiz/cspspemu Class Usage Examples

Public Properties

Property Type Description
CoroutinePool CSharpUtils.Threading.CoroutinePool
Current HleThread
DispatchingThreads SCE_KERNEL_DISPATCHTHREAD_STATE
PreemptiveScheduler PreemptiveScheduler
Threads List
ThreadsById HleThread>.Dictionary

Protected Properties

Property Type Description
LastId int

Public Methods

Method Description
Create ( ) : HleThread
DebugCurrentThread ( ) : void
DeleteThread ( HleThread HleThread ) : void
ExitThread ( HleThread HleThread, int ExitStatus ) : void
GetThreadById ( int Id, bool AllowSelf = true ) : HleThread
ResumeThread ( HleThread Thread ) : void
ScheduleNext ( ) : void
StepNext ( System.Action DoBeforeSelectingNext ) : void
SuspendThread ( HleThread Thread ) : void
TerminateThread ( HleThread HleThread ) : void
UpdatedThread ( HleThread HleThread ) : void
Yield ( ) : void

Inside the active thread, yields the execution, and terminates the step.

Private Methods

Method Description
CalculateNext ( ) : HleThread
ExecuteCurrent ( HleThread Current ) : void

Execute current thread steps until it can execute other thread.

ExecuteQueuedCallbacks ( ) : void
ExecuteQueuedInterrupts ( ) : void
FindCallbackHandlerWithHighestPriority ( ) : HleThread
HleThreadManager ( ) : System
ICpuConnector ( CpuThreadState CpuThreadState ) : void
IGpuConnector ( uint PC, PspGeCallbackData CallbackData, uint Signal, SignalBehavior Behavior, bool ExecuteNow ) : void
IGpuConnector ( uint PC, PspGeCallbackData CallbackData, uint Arg, bool ExecuteNow ) : void
IInjectInitialize ( ) : void

Method Details

Create() public method

public Create ( ) : HleThread
return HleThread

DebugCurrentThread() public method

public DebugCurrentThread ( ) : void
return void

DeleteThread() public method

public DeleteThread ( HleThread HleThread ) : void
HleThread HleThread
return void

ExitThread() public method

public ExitThread ( HleThread HleThread, int ExitStatus ) : void
HleThread HleThread
ExitStatus int
return void

GetThreadById() public method

public GetThreadById ( int Id, bool AllowSelf = true ) : HleThread
Id int
AllowSelf bool
return HleThread

ResumeThread() public method

public ResumeThread ( HleThread Thread ) : void
Thread HleThread
return void

ScheduleNext() public method

public ScheduleNext ( ) : void
return void

StepNext() public method

public StepNext ( System.Action DoBeforeSelectingNext ) : void
DoBeforeSelectingNext System.Action
return void

SuspendThread() public method

public SuspendThread ( HleThread Thread ) : void
Thread HleThread
return void

TerminateThread() public method

public TerminateThread ( HleThread HleThread ) : void
HleThread HleThread
return void

UpdatedThread() public method

public UpdatedThread ( HleThread HleThread ) : void
HleThread HleThread
return void

Yield() public method

Inside the active thread, yields the execution, and terminates the step.
public Yield ( ) : void
return void

Property Details

CoroutinePool public_oe property

public CoroutinePool,CSharpUtils.Threading CoroutinePool
return CSharpUtils.Threading.CoroutinePool

Current public_oe property

public HleThread Current
return HleThread

DispatchingThreads public_oe property

public SCE_KERNEL_DISPATCHTHREAD_STATE DispatchingThreads
return SCE_KERNEL_DISPATCHTHREAD_STATE

LastId protected_oe property

protected int LastId
return int

PreemptiveScheduler public_oe property

public PreemptiveScheduler PreemptiveScheduler
return PreemptiveScheduler

Threads public_oe property

public List Threads
return List

ThreadsById public_oe property

public Dictionary ThreadsById
return HleThread>.Dictionary