Method | Description | |
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Dispose ( ) : void | ||
Process ( GLTexture InputColor, GLTexture InputDepth ) : GLTexture | ||
Smaa ( ) : System |
Method | Description | |
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SetSize ( int Width, int Height ) : |
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edge_pass ( GLTexture albedo_tex, GLTexture depthTex ) : GLTexture | ||
pass_blend ( GLTexture edge_tex ) : GLTexture | ||
pass_neighborhood ( GLTexture albedo_tex, GLTexture blend_tex ) : GLTexture |
public Process ( GLTexture InputColor, GLTexture InputDepth ) : GLTexture | ||
InputColor | GLTexture | |
InputDepth | GLTexture | |
return | GLTexture |