Method |
Description |
|
ItDoesNotRemoveTheExistingChampionIfNotAllowedAndTheNewChampionIsNullAndOneAlreadyExisted ( ) : void |
|
|
ItDoesntSaveTheChampionIfNothingChanged ( ) : void |
|
|
ItRemovesTheChampionIfAllowedAndTheNewChampionIsNullAndOneAlreadyExisted ( ) : void |
|
|
ItReturnsANullChampionIfTheChampionWasClearedOutWithNoReplacement ( ) : void |
|
|
ItReturnsTheExistingChampionIfNothingChanged ( ) : void |
|
|
ItReturnsTheNewChampionIfItWasChanged ( ) : void |
|
|
ItReturnsTheUpdatedChampionIfItWasUpdated ( ) : void |
|
|
ItSetsTheNewChampionIfItChanged ( ) : void |
|
|
ItSetsThePreviousChampioinIfTheCurrentOneIsCleared ( ) : void |
|
|
ItSetsThePreviousChampionIfTheCurrentOneChangesButItIsTheSamePlayer ( ) : void |
|
|
ItUpdatesTheExistingChampionIfOnlyTheDataHasChanged ( ) : void |
|
|
SetUp ( ) : void |
|
|