Method | Description | |
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Draw ( |
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Initialize ( Microsoft.Xna.Framework.Graphics.Texture2D mText, String cMap, int tS, int mX, int mY, |
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blockInfo ( Vector2 pos ) : int | ||
checkFooting ( Vector2 pos ) : int | ||
checkPowerup ( |
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collides ( Vector2 pos, Vector2 oPos, int down, int right, Vector2 charSize, System.Boolean blinked, float hitReduce ) : System.Boolean[] | ||
loopCorrection ( float input, float scale ) : float | ||
mapCollisions ( String cMap ) : void | ||
reset ( ) : void | ||
updatePowerup ( |
Method | Description | |
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collidePowerup ( |
public Draw ( |
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sB | ||
return | void |
public Initialize ( Microsoft.Xna.Framework.Graphics.Texture2D mText, String cMap, int tS, int mX, int mY, |
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mText | Microsoft.Xna.Framework.Graphics.Texture2D | |
cMap | String | |
tS | int | |
mX | int | |
mY | int | |
p | ||
power | Microsoft.Xna.Framework.Graphics.Texture2D | |
return | void |
public checkPowerup ( |
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r | ||
return | PowerupEnum |
public collides ( Vector2 pos, Vector2 oPos, int down, int right, Vector2 charSize, System.Boolean blinked, float hitReduce ) : System.Boolean[] | ||
pos | Vector2 | |
oPos | Vector2 | |
down | int | |
right | int | |
charSize | Vector2 | |
blinked | System.Boolean | |
hitReduce | float | |
return | System.Boolean[] |
public loopCorrection ( float input, float scale ) : float | ||
input | float | |
scale | float | |
return | float |
public updatePowerup ( |
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gt | ||
return | void |