Property | Type | Description | |
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AddBelotCombination | void | ||
AddDoublingPoints | void | ||
AddEastWesthHangingPoints | void | ||
AddLastTenPoints | void | ||
AddNorthSouthHangingPoints | void | ||
CalculatePoints | void | ||
CountDealPoints | void | ||
Deal | System | ||
DealCards | void | ||
DealFirstCards | void | ||
DealRestCards | void | ||
EnterBiddingState | |||
EnterPlayingState | void | ||
FindBiggestEqualCombinationHolder | |||
FindBiggestSequentialCombinationHolder | |||
GetCombinationPoints | int | ||
InitCards | |||
NextHand | void | ||
PlayerHasTurn | void | ||
PlayerPlayedCard | void | ||
RoundPoints | int |
Method | Description | |
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AddBelotCombination ( |
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AddDoublingPoints ( int &winnersPoints, int &losersPoints, int winnersExtraPoints, int losersExtraPoints ) : void | ||
AddEastWesthHangingPoints ( int points ) : void | ||
AddLastTenPoints ( |
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AddNorthSouthHangingPoints ( int points ) : void | ||
CalculatePoints ( |
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CountDealPoints ( ) : void | ||
Deal ( |
Constructor for the class. Creates a new deal during the current game.
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DealCards ( int count ) : void | ||
DealFirstCards ( ) : void | ||
DealRestCards ( ) : void | ||
EnterBiddingState ( ) : |
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EnterPlayingState ( ) : void | ||
FindBiggestEqualCombinationHolder ( ) : |
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FindBiggestSequentialCombinationHolder ( ) : |
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GetCombinationPoints ( |
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InitCards ( ) : |
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NextHand ( ) : void | ||
PlayerHasTurn ( |
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PlayerPlayedCard ( |
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RoundPoints ( int points ) : int |