Method | Description | |
---|---|---|
Connect ( string hostAddress, ushort port ) : void | ||
ConnectAndRead ( string hostAddress, ushort port, NetworkingStream stream ) : void | ||
ConnectAndWrite ( string hostAddress, ushort port, NetworkingStream stream ) : void | ||
Disconnect ( ) : void | ||
Send ( byte data, int length, object endpoint = null ) : void | ||
TimeoutDisconnect ( ) : void | ||
WinMobileClient ( ) : Windows.Networking | ||
Write ( |
||
Write ( NetworkingStream stream ) : void |
Method | Description | |
---|---|---|
ConnectAsync ( string hostAddress, ushort port ) : void | ||
ReadAsync ( ) : void | ||
SendAsync ( NetworkingStream stream ) : void |
public Connect ( string hostAddress, ushort port ) : void | ||
hostAddress | string | |
port | ushort | |
return | void |
public ConnectAndRead ( string hostAddress, ushort port, NetworkingStream stream ) : void | ||
hostAddress | string | |
port | ushort | |
stream | NetworkingStream | |
return | void |
public ConnectAndWrite ( string hostAddress, ushort port, NetworkingStream stream ) : void | ||
hostAddress | string | |
port | ushort | |
stream | NetworkingStream | |
return | void |
protected ConnectAsync ( string hostAddress, ushort port ) : void | ||
hostAddress | string | |
port | ushort | |
return | void |
public Send ( byte data, int length, object endpoint = null ) : void | ||
data | byte | |
length | int | |
endpoint | object | |
return | void |
protected SendAsync ( NetworkingStream stream ) : void | ||
stream | NetworkingStream | |
return | void |
public WinMobileClient ( ) : Windows.Networking | ||
return | Windows.Networking |
public Write ( |
||
player | ||
stream | NetworkingStream | |
return | void |
public Write ( NetworkingStream stream ) : void | ||
stream | NetworkingStream | |
return | void |