Property | Type | Description | |
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x | float | ||
y | float | ||
z | float |
Method | Description | |
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CalculateYaw ( Point a ) : ushort | ||
CalculateYaw ( Point a, Point b ) : ushort | ||
Equals ( object obj ) : bool | ||
GetDistance3D ( Point A, Point B ) : double | ||
GetHashCode ( ) : int | ||
IsInSightRangeByRadius ( Point A, Point B ) : bool |
Check if a object is in sightrange of eachother
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IsInSightRangeByRadius ( Point A, Point B, uint maxdistance ) : bool | ||
Point ( float pos ) : System |
Initialized a position object out of a array of floats. The first array element serves as the x component. The second array member serves a the y component. The third element serves as the z component. |
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Point ( float x, float y, float z ) : System |
Initializes a point object out of 3 supplied arguments.
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operator ( ) : Point |
Multiplies one point with another
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operator ( ) : bool |
Compares if point a is not the same as point b
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public static CalculateYaw ( Point a ) : ushort | ||
a | Point | |
return | ushort |
public static CalculateYaw ( Point a, Point b ) : ushort | ||
a | Point | |
b | Point | |
return | ushort |
public static GetDistance3D ( Point A, Point B ) : double | ||
A | Point | |
B | Point | |
return | double |
public static IsInSightRangeByRadius ( Point A, Point B ) : bool | ||
A | Point | |
B | Point | |
return | bool |
public static IsInSightRangeByRadius ( Point A, Point B, uint maxdistance ) : bool | ||
A | Point | |
B | Point | |
maxdistance | uint | |
return | bool |
public Point ( float pos ) : System | ||
pos | float | Array of 3 floats. |
return | System |
public Point ( float x, float y, float z ) : System | ||
x | float | Position on the x-axis |
y | float | Position on the y-axis |
z | float | Position on the z-axis |
return | System |