Property | Type | Description | |
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log | Logger |
Method | Description | |
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AddAnalogInput ( AnalogInput3 logicalDevice ) : Animatroller.Framework.PhysicalDevice.AnalogInput | ||
AddDigitalInput_FlipFlop ( DigitalInput2 logicalDevice, bool showOutput ) : Animatroller.Framework.PhysicalDevice.DigitalInput | ||
AddDigitalInput_Momentarily ( DigitalInput2 logicalDevice ) : Animatroller.Framework.PhysicalDevice.DigitalInput | ||
AddDigitalInput_MomentarilyOLD ( DigitalInput2 logicalDevice ) : Animatroller.Framework.PhysicalDevice.DigitalInput | ||
AddDigitalOutput ( DigitalOutput2 logicalDevice ) : Animatroller.Framework.PhysicalDevice.DigitalOutput | ||
AddLabel ( string label ) : Label | ||
AddMotor ( MotorWithFeedback logicalDevice ) : Animatroller.Framework.PhysicalDevice.MotorWithFeedback | ||
AddNewLight ( string name ) : |
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AddNewMatrix ( string name, int width, int height ) : |
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AddNewRope ( string name, int pixels ) : |
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AddUpdateAction ( Action action ) : void | ||
AutoWireUsingReflection ( IScene scene ) : |
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AutoWireUsingReflection_Simple ( IScene scene ) : |
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Connect ( INeedsLabelLight output ) : void | ||
Connect ( INeedsMatrixLight output ) : void | ||
Connect ( INeedsRopeLight output ) : void | ||
SimulatorForm ( ) : System |
Method | Description | |
---|---|---|
Dispose ( bool disposing ) : void |
Clean up any resources being used.
|
Method | Description | |
---|---|---|
InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
|
|
SimulatorForm_FormClosed ( object sender, FormClosedEventArgs e ) : void | ||
updateTimer_Tick ( object sender, EventArgs e ) : void |
public AddAnalogInput ( AnalogInput3 logicalDevice ) : Animatroller.Framework.PhysicalDevice.AnalogInput | ||
logicalDevice | AnalogInput3 | |
return | Animatroller.Framework.PhysicalDevice.AnalogInput |
public AddDigitalInput_FlipFlop ( DigitalInput2 logicalDevice, bool showOutput ) : Animatroller.Framework.PhysicalDevice.DigitalInput | ||
logicalDevice | DigitalInput2 | |
showOutput | bool | |
return | Animatroller.Framework.PhysicalDevice.DigitalInput |
public AddDigitalInput_Momentarily ( DigitalInput2 logicalDevice ) : Animatroller.Framework.PhysicalDevice.DigitalInput | ||
logicalDevice | DigitalInput2 | |
return | Animatroller.Framework.PhysicalDevice.DigitalInput |
public AddDigitalInput_MomentarilyOLD ( DigitalInput2 logicalDevice ) : Animatroller.Framework.PhysicalDevice.DigitalInput | ||
logicalDevice | DigitalInput2 | |
return | Animatroller.Framework.PhysicalDevice.DigitalInput |
public AddDigitalOutput ( DigitalOutput2 logicalDevice ) : Animatroller.Framework.PhysicalDevice.DigitalOutput | ||
logicalDevice | DigitalOutput2 | |
return | Animatroller.Framework.PhysicalDevice.DigitalOutput |
public AddMotor ( MotorWithFeedback logicalDevice ) : Animatroller.Framework.PhysicalDevice.MotorWithFeedback | ||
logicalDevice | MotorWithFeedback | |
return | Animatroller.Framework.PhysicalDevice.MotorWithFeedback |
public AddNewLight ( string name ) : |
||
name | string | |
return |
public AddNewMatrix ( string name, int width, int height ) : |
||
name | string | |
width | int | |
height | int | |
return |
public AddNewRope ( string name, int pixels ) : |
||
name | string | |
pixels | int | |
return |
public AddUpdateAction ( Action action ) : void | ||
action | Action | |
return | void |
public AutoWireUsingReflection ( IScene scene ) : |
||
scene | IScene | |
return |
public AutoWireUsingReflection_Simple ( IScene scene ) : |
||
scene | IScene | |
return |
public Connect ( INeedsLabelLight output ) : void | ||
output | INeedsLabelLight | |
return | void |
public Connect ( INeedsMatrixLight output ) : void | ||
output | INeedsMatrixLight | |
return | void |
public Connect ( INeedsRopeLight output ) : void | ||
output | INeedsRopeLight | |
return | void |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
return | void |