Property | Type | Description | |
---|---|---|---|
BobAmplitude | Vector4 | ||
BobMaxInputVelocity | float | ||
BobRate | Vector4 | ||
Persist | bool | ||
PositionFallRetract | float | ||
PositionKneeling | float | ||
PositionOffset | Vector3 | ||
PositionPivot | Vector3 | ||
PositionPivotSpringDamping | float | ||
PositionPivotSpringStiffness | float | ||
PositionSpring2Damping | float | ||
PositionSpring2Stiffness | float | ||
PositionSpringDamping | float | ||
PositionSpringStiffness | float | ||
PositionWalkSlide | Vector3 | ||
RenderingClippingPlanes | Vector2 | ||
RenderingFieldOfView | float | ||
RenderingZoomDamping | float | ||
RotationFallSway | Vector3 | ||
RotationLookSway | Vector3 | ||
RotationOffset | Vector3 | ||
RotationSlopeSway | float | ||
RotationSpring2Damping | float | ||
RotationSpring2Stiffness | float | ||
RotationSpringDamping | float | ||
RotationSpringStiffness | float | ||
RotationStrafeSway | Vector3 | ||
ShakeAmplitude | Vector3 | ||
ShakeSpeed | float |
Method | Description | |
---|---|---|
AddForce ( Vector3 positional, Vector3 angular ) : void | ||
AddForce ( float xPos, float yPos, float zPos, float xRot, float yRot, float zRot ) : void | ||
AddForce2 ( Vector3 positional, Vector3 angular ) : void | ||
AddForce2 ( float xPos, float yPos, float zPos, float xRot, float yRot, float zRot ) : void | ||
ApplyFallImpact ( float impact ) : void | ||
Awake ( ) : void | ||
FixedUpdate ( ) : void | ||
Load ( string path ) : void | ||
RefreshSettings ( ) : void | ||
ResetState ( float positionReset, float rotationReset, float positionPauseTime = 0.0f, float rotationPauseTime = 0.0f ) : void | ||
SetPivotVisible ( bool visible ) : void | ||
SnapPivot ( ) : void | ||
SnapSprings ( ) : void | ||
SnapZoom ( ) : void | ||
StopSprings ( ) : void | ||
Update ( ) : void | ||
Zoom ( ) : void |
Method | Description | |
---|---|---|
DoWeaponBob ( float speed ) : void | ||
DoWeaponSwaying ( Vector3 velocity ) : void | ||
UpdateForces ( ) : void | ||
UpdateShakes ( ) : void | ||
UpdateZoom ( ) : void |
public AddForce ( Vector3 positional, Vector3 angular ) : void | ||
positional | Vector3 | |
angular | Vector3 | |
return | void |
public AddForce ( float xPos, float yPos, float zPos, float xRot, float yRot, float zRot ) : void | ||
xPos | float | |
yPos | float | |
zPos | float | |
xRot | float | |
yRot | float | |
zRot | float | |
return | void |
public AddForce2 ( Vector3 positional, Vector3 angular ) : void | ||
positional | Vector3 | |
angular | Vector3 | |
return | void |
public AddForce2 ( float xPos, float yPos, float zPos, float xRot, float yRot, float zRot ) : void | ||
xPos | float | |
yPos | float | |
zPos | float | |
xRot | float | |
yRot | float | |
zRot | float | |
return | void |
public ApplyFallImpact ( float impact ) : void | ||
impact | float | |
return | void |
public ResetState ( float positionReset, float rotationReset, float positionPauseTime = 0.0f, float rotationPauseTime = 0.0f ) : void | ||
positionReset | float | |
rotationReset | float | |
positionPauseTime | float | |
rotationPauseTime | float | |
return | void |
public SetPivotVisible ( bool visible ) : void | ||
visible | bool | |
return | void |
public float PositionPivotSpringStiffness | ||
return | float |