Property | Type | Description | |
---|---|---|---|
direction | Vector3 | ||
maxTime | float | ||
shooter | GameObject | ||
speed | float |
Property | Type | Description |
---|
Method | Description | |
---|---|---|
Awake ( ) : void | ||
Hit ( GameObject hit ) : void | ||
OnCollisionEnter ( Collision hit ) : void | ||
OnDestroy ( ) : void | ||
OnTriggerEnter ( Collider hit ) : void | ||
Update ( ) : void | ||
bullet ( Vector3 Direction, GameObject Shooter ) : System.Collections | ||
bullet ( Vector3 Direction, float Speed, GameObject Shooter ) : System.Collections | ||
bullet ( Vector3 Direction, float Speed, float MaxTime, GameObject Shooter ) : System.Collections |
public OnCollisionEnter ( Collision hit ) : void | ||
hit | Collision | |
return | void |
public OnTriggerEnter ( Collider hit ) : void | ||
hit | Collider | |
return | void |
public bullet ( Vector3 Direction, GameObject Shooter ) : System.Collections | ||
Direction | Vector3 | |
Shooter | GameObject | |
return | System.Collections |
public bullet ( Vector3 Direction, float Speed, GameObject Shooter ) : System.Collections | ||
Direction | Vector3 | |
Speed | float | |
Shooter | GameObject | |
return | System.Collections |
public bullet ( Vector3 Direction, float Speed, float MaxTime, GameObject Shooter ) : System.Collections | ||
Direction | Vector3 | |
Speed | float | |
MaxTime | float | |
Shooter | GameObject | |
return | System.Collections |