C# Class UnityEngine_RendererWrap, UnityHello

ファイルを表示 Open project: woshihuo12/UnityHello Class Usage Examples

Public Methods

Method Description
Register ( LuaState L ) : void

Private Methods

Method Description
GetClosestReflectionProbes ( IntPtr L ) : int
GetPropertyBlock ( IntPtr L ) : int
SetPropertyBlock ( IntPtr L ) : int
_CreateUnityEngine_Renderer ( IntPtr L ) : int
get_bounds ( IntPtr L ) : int
get_enabled ( IntPtr L ) : int
get_isPartOfStaticBatch ( IntPtr L ) : int
get_isVisible ( IntPtr L ) : int
get_lightmapIndex ( IntPtr L ) : int
get_lightmapScaleOffset ( IntPtr L ) : int
get_localToWorldMatrix ( IntPtr L ) : int
get_material ( IntPtr L ) : int
get_materials ( IntPtr L ) : int
get_probeAnchor ( IntPtr L ) : int
get_realtimeLightmapIndex ( IntPtr L ) : int
get_realtimeLightmapScaleOffset ( IntPtr L ) : int
get_receiveShadows ( IntPtr L ) : int
get_reflectionProbeUsage ( IntPtr L ) : int
get_shadowCastingMode ( IntPtr L ) : int
get_sharedMaterial ( IntPtr L ) : int
get_sharedMaterials ( IntPtr L ) : int
get_sortingLayerID ( IntPtr L ) : int
get_sortingLayerName ( IntPtr L ) : int
get_sortingOrder ( IntPtr L ) : int
get_useLightProbes ( IntPtr L ) : int
get_worldToLocalMatrix ( IntPtr L ) : int
op_Equality ( IntPtr L ) : int
set_enabled ( IntPtr L ) : int
set_lightmapIndex ( IntPtr L ) : int
set_lightmapScaleOffset ( IntPtr L ) : int
set_material ( IntPtr L ) : int
set_materials ( IntPtr L ) : int
set_probeAnchor ( IntPtr L ) : int
set_realtimeLightmapIndex ( IntPtr L ) : int
set_realtimeLightmapScaleOffset ( IntPtr L ) : int
set_receiveShadows ( IntPtr L ) : int
set_reflectionProbeUsage ( IntPtr L ) : int
set_shadowCastingMode ( IntPtr L ) : int
set_sharedMaterial ( IntPtr L ) : int
set_sharedMaterials ( IntPtr L ) : int
set_sortingLayerID ( IntPtr L ) : int
set_sortingLayerName ( IntPtr L ) : int
set_sortingOrder ( IntPtr L ) : int
set_useLightProbes ( IntPtr L ) : int

Method Details

Register() public static method

public static Register ( LuaState L ) : void
L LuaState
return void