C# Class UnityEngine_AnimatorWrap, UnityHello

ファイルを表示 Open project: woshihuo12/UnityHello Class Usage Examples

Public Methods

Method Description
Register ( LuaState L ) : void

Private Methods

Method Description
ApplyBuiltinRootMotion ( IntPtr L ) : int
CrossFade ( IntPtr L ) : int
CrossFadeInFixedTime ( IntPtr L ) : int
GetAnimatorTransitionInfo ( IntPtr L ) : int
GetBoneTransform ( IntPtr L ) : int
GetBool ( IntPtr L ) : int
GetCurrentAnimatorClipInfo ( IntPtr L ) : int
GetCurrentAnimatorStateInfo ( IntPtr L ) : int
GetFloat ( IntPtr L ) : int
GetIKHintPosition ( IntPtr L ) : int
GetIKHintPositionWeight ( IntPtr L ) : int
GetIKPosition ( IntPtr L ) : int
GetIKPositionWeight ( IntPtr L ) : int
GetIKRotation ( IntPtr L ) : int
GetIKRotationWeight ( IntPtr L ) : int
GetInteger ( IntPtr L ) : int
GetLayerIndex ( IntPtr L ) : int
GetLayerName ( IntPtr L ) : int
GetLayerWeight ( IntPtr L ) : int
GetNextAnimatorClipInfo ( IntPtr L ) : int
GetNextAnimatorStateInfo ( IntPtr L ) : int
GetParameter ( IntPtr L ) : int
HasState ( IntPtr L ) : int
InterruptMatchTarget ( IntPtr L ) : int
IsInTransition ( IntPtr L ) : int
IsParameterControlledByCurve ( IntPtr L ) : int
MatchTarget ( IntPtr L ) : int
Play ( IntPtr L ) : int
PlayInFixedTime ( IntPtr L ) : int
Rebind ( IntPtr L ) : int
ResetTrigger ( IntPtr L ) : int
SetBoneLocalRotation ( IntPtr L ) : int
SetBool ( IntPtr L ) : int
SetFloat ( IntPtr L ) : int
SetIKHintPosition ( IntPtr L ) : int
SetIKHintPositionWeight ( IntPtr L ) : int
SetIKPosition ( IntPtr L ) : int
SetIKPositionWeight ( IntPtr L ) : int
SetIKRotation ( IntPtr L ) : int
SetIKRotationWeight ( IntPtr L ) : int
SetInteger ( IntPtr L ) : int
SetLayerWeight ( IntPtr L ) : int
SetLookAtPosition ( IntPtr L ) : int
SetLookAtWeight ( IntPtr L ) : int
SetTarget ( IntPtr L ) : int
SetTrigger ( IntPtr L ) : int
StartPlayback ( IntPtr L ) : int
StartRecording ( IntPtr L ) : int
StopPlayback ( IntPtr L ) : int
StopRecording ( IntPtr L ) : int
StringToHash ( IntPtr L ) : int
Update ( IntPtr L ) : int
_CreateUnityEngine_Animator ( IntPtr L ) : int
get_angularVelocity ( IntPtr L ) : int
get_applyRootMotion ( IntPtr L ) : int
get_avatar ( IntPtr L ) : int
get_bodyPosition ( IntPtr L ) : int
get_bodyRotation ( IntPtr L ) : int
get_cullingMode ( IntPtr L ) : int
get_deltaPosition ( IntPtr L ) : int
get_deltaRotation ( IntPtr L ) : int
get_feetPivotActive ( IntPtr L ) : int
get_fireEvents ( IntPtr L ) : int
get_gravityWeight ( IntPtr L ) : int
get_hasRootMotion ( IntPtr L ) : int
get_hasTransformHierarchy ( IntPtr L ) : int
get_humanScale ( IntPtr L ) : int
get_isHuman ( IntPtr L ) : int
get_isInitialized ( IntPtr L ) : int
get_isMatchingTarget ( IntPtr L ) : int
get_isOptimizable ( IntPtr L ) : int
get_layerCount ( IntPtr L ) : int
get_layersAffectMassCenter ( IntPtr L ) : int
get_leftFeetBottomHeight ( IntPtr L ) : int
get_linearVelocityBlending ( IntPtr L ) : int
get_logWarnings ( IntPtr L ) : int
get_parameterCount ( IntPtr L ) : int
get_parameters ( IntPtr L ) : int
get_pivotPosition ( IntPtr L ) : int
get_pivotWeight ( IntPtr L ) : int
get_playbackTime ( IntPtr L ) : int
get_recorderMode ( IntPtr L ) : int
get_recorderStartTime ( IntPtr L ) : int
get_recorderStopTime ( IntPtr L ) : int
get_rightFeetBottomHeight ( IntPtr L ) : int
get_rootPosition ( IntPtr L ) : int
get_rootRotation ( IntPtr L ) : int
get_runtimeAnimatorController ( IntPtr L ) : int
get_speed ( IntPtr L ) : int
get_stabilizeFeet ( IntPtr L ) : int
get_targetPosition ( IntPtr L ) : int
get_targetRotation ( IntPtr L ) : int
get_updateMode ( IntPtr L ) : int
get_velocity ( IntPtr L ) : int
op_Equality ( IntPtr L ) : int
set_applyRootMotion ( IntPtr L ) : int
set_avatar ( IntPtr L ) : int
set_bodyPosition ( IntPtr L ) : int
set_bodyRotation ( IntPtr L ) : int
set_cullingMode ( IntPtr L ) : int
set_feetPivotActive ( IntPtr L ) : int
set_fireEvents ( IntPtr L ) : int
set_layersAffectMassCenter ( IntPtr L ) : int
set_linearVelocityBlending ( IntPtr L ) : int
set_logWarnings ( IntPtr L ) : int
set_playbackTime ( IntPtr L ) : int
set_recorderStartTime ( IntPtr L ) : int
set_recorderStopTime ( IntPtr L ) : int
set_rootPosition ( IntPtr L ) : int
set_rootRotation ( IntPtr L ) : int
set_runtimeAnimatorController ( IntPtr L ) : int
set_speed ( IntPtr L ) : int
set_stabilizeFeet ( IntPtr L ) : int
set_updateMode ( IntPtr L ) : int

Method Details

Register() public static method

public static Register ( LuaState L ) : void
L LuaState
return void