Property | Type | Description | |
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absolute | int | ||
relative | float | ||
target | Transform |
Method | Description | |
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AnchorPoint ( ) : UnityEngine | ||
AnchorPoint ( float relative ) : UnityEngine | ||
GetSides ( Transform relativeTo ) : Vector3[] |
Convenience function that returns the sides the anchored point is anchored to.
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Set ( Transform target, float relative, float absolute ) : void |
Convenience function that sets the anchor's values.
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Set ( float relative, float absolute ) : void |
Convenience function that sets the anchor's values.
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SetHorizontal ( Transform parent, float localPos ) : void |
Set the anchor's absolute coordinate relative to the specified parent, keeping the relative setting intact.
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SetToNearest ( float abs0, float abs1, float abs2 ) : void |
Set the anchor's value to the nearest of the 3 possible choices of (left, center, right) or (bottom, center, top).
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SetToNearest ( float rel0, float rel1, float rel2, float abs0, float abs1, float abs2 ) : void |
Set the anchor's value given the 3 possible anchor combinations. Chooses the one with the smallest absolute offset.
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SetVertical ( Transform parent, float localPos ) : void |
Set the anchor's absolute coordinate relative to the specified parent, keeping the relative setting intact.
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public AnchorPoint ( float relative ) : UnityEngine | ||
relative | float | |
return | UnityEngine |
public GetSides ( Transform relativeTo ) : Vector3[] | ||
relativeTo | Transform | |
return | Vector3[] |
public Set ( Transform target, float relative, float absolute ) : void | ||
target | Transform | |
relative | float | |
absolute | float | |
return | void |
public Set ( float relative, float absolute ) : void | ||
relative | float | |
absolute | float | |
return | void |
public SetHorizontal ( Transform parent, float localPos ) : void | ||
parent | Transform | |
localPos | float | |
return | void |
public SetToNearest ( float abs0, float abs1, float abs2 ) : void | ||
abs0 | float | |
abs1 | float | |
abs2 | float | |
return | void |
public SetToNearest ( float rel0, float rel1, float rel2, float abs0, float abs1, float abs2 ) : void | ||
rel0 | float | |
rel1 | float | |
rel2 | float | |
abs0 | float | |
abs1 | float | |
abs2 | float | |
return | void |
public SetVertical ( Transform parent, float localPos ) : void | ||
parent | Transform | |
localPos | float | |
return | void |