Property | Type | Description | |
---|---|---|---|
from | Vector3 | ||
to | Vector3 |
Property | Type | Description | |
---|---|---|---|
SetCurrentValueToEnd | void | ||
SetCurrentValueToStart | void | ||
SetEndToCurrentValue | void | ||
SetStartToCurrentValue | void |
Method | Description | |
---|---|---|
Begin ( GameObject go, float duration, Quaternion rot ) : TweenRotation, |
Start the tweening operation.
|
Method | Description | |
---|---|---|
OnUpdate ( float factor, bool isFinished ) : void |
Tween the value.
|
Method | Description | |
---|---|---|
SetCurrentValueToEnd ( ) : void | ||
SetCurrentValueToStart ( ) : void | ||
SetEndToCurrentValue ( ) : void | ||
SetStartToCurrentValue ( ) : void |
static public Begin ( GameObject go, float duration, Quaternion rot ) : TweenRotation, | ||
go | GameObject | |
duration | float | |
rot | Quaternion | |
return | TweenRotation, |
protected OnUpdate ( float factor, bool isFinished ) : void | ||
factor | float | |
isFinished | bool | |
return | void |