Property | Type | Description | |
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m_characterMotion | bool | ||
m_enableClutchUI | bool | ||
m_useAreaDescriptionPose | bool |
Method | Description | |
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Awake ( ) : void |
Awake is called when the script instance is being loaded.
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OnApplicationPause ( bool pauseStatus ) : void |
Unity callback when application is paused.
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OnGUI ( ) : void |
OnGUI is called for rendering and handling GUI events.
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OnTangoPoseAvailable ( |
OnTangoPoseAvailable is called from Tango when a new Pose is available.
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SetPose ( Vector3 pos, Quaternion quat ) : void |
Sets the pose on this component. Future Tango pose updates will move relative to this pose.
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Start ( ) : void |
Start is called on the frame when a script is enabled.
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Method | Description | |
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_UpdateTransformationFromPose ( |
Set controller's transformation based on received pose.
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public OnApplicationPause ( bool pauseStatus ) : void | ||
pauseStatus | bool | The pauseStatus as reported by Unity. |
return | void |
public OnTangoPoseAvailable ( |
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pose | The new Tango pose. | |
return | void |
public SetPose ( Vector3 pos, Quaternion quat ) : void | ||
pos | Vector3 | New position. |
quat | Quaternion | New rotation. |
return | void |