Property | Type | Description | |
---|---|---|---|
KAIJU_TYPE | ATTACK_KAIJU_TYPE | ||
attackCenter | GameObject | ||
attackDamage | float | ||
attackRadius | float | ||
breathCenter | Transform | ||
delay | float | ||
duration | float | ||
falsolProjectile | GameObject | ||
fireRate | float | ||
pulse | PulseButton, | ||
specialDamage | float | ||
specialTimer | float | ||
tags | string[] | ||
tendrilDelay | float | ||
tendrilRadius | float |
Method | Description | |
---|---|---|
checkCanSpecial ( ) : bool | ||
normalAttack ( ) : void | ||
specialAttack ( ) : void | ||
timedNormalAttack ( float duration ) : void |
Method | Description | |
---|---|---|
Cmd_detectMultiplePlayers ( float damage, float specialRadius ) : void | ||
Cmd_detectObjects ( Vector3 center, float radius, float damage ) : void | ||
Cmd_detectPlayers ( float damage, float specialRadius ) : void | ||
Cmd_falsolSpecial ( ) : void | ||
Start ( ) : void | ||
dealDamageTowardsBuildings ( GameObject collidedObject ) : void | ||
delaySpawn ( float delay, float damage, GameObject enemy ) : IEnumerator | ||
fireBreath ( float duration, float fireRate, float delay ) : IEnumerator | ||
specialCoolDown ( ) : IEnumerator | ||
timedAttack ( float duration ) : IEnumerator |
public timedNormalAttack ( float duration ) : void | ||
duration | float | |
return | void |