Property | Type | Description | |
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Active | bool | ||
EffectID | int | ||
Permanent | bool | ||
TickTime | int | ||
Value | int | ||
counter | int |
Method | Description | |
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ApplyEffect ( ) : void |
Applies the effect.
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CancelEffect ( ) : void |
End the effect. By default it will destroy this spell effect.
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EffectIcon ( ) : int |
Returns the icon index no for this effect
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EffectOverTime ( ) : void |
Code to apply the periodic changes to the effect. Eg poison drains health, staged effects.
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Go ( ) : void |
Starts the spell effect.
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SetPermanent ( bool NewVal ) : void |
Makes the spell effect permanent.
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getSpellDescription ( ) : string |
Describes the spell and how stable the spell is.
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timer ( ) : IEnumerator |
Timer loop for the effect.
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