Property | Type | Description | |
---|---|---|---|
characterBody | GameObject | ||
clampInDegrees | Vector2 | ||
lockCursor | bool | ||
sensitivity | Vector2 | ||
smoothing | Vector2 | ||
targetCharacterDirection | Vector2 | ||
targetDirection | Vector2 |
Method | Description | |
---|---|---|
Start ( ) : void | ||
Update ( ) : void |