C# Class SetupLevel, CodeSpells

Inheritance: ScriptableWizard
ファイルを表示 Open project: srfoster/CodeSpells

Public Properties

Property Type Description
UnlevitationQuest GameObject
currentLevel int

Public Methods

Method Description
Init ( ) : void
OnApplicationQuit ( ) : void
OnGUI ( ) : void
Start ( ) : void
Update ( ) : void
createOrangeBorderTexture ( ) : void
createYellowBorderTexture ( ) : void
getCompletedAreas ( ) : void
getSpellName ( string cont ) : string
givePlayerABadgeBook ( ) : void
givePlayerAFlag ( ) : void
givePlayerAScroll ( ) : void
givePlayerASpellbook ( ) : void
givePlayerExistingSpells ( ) : void
hideAllQuestArrows ( ) : void
logStart ( ) : void
markCompletedBadges ( ) : void
setupSpecialEvents ( ) : void
showAppropriateQuestArrows ( ) : void
showAppropriateSpells ( GameObject badgeBook ) : void
showQuestObjects ( string objectName ) : void

Private Methods

Method Description
nextQuests ( ) : string[]
objectNameForQuest ( string questName ) : string

Method Details

Init() public method

public Init ( ) : void
return void

OnApplicationQuit() public method

public OnApplicationQuit ( ) : void
return void

OnGUI() public method

public OnGUI ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

createOrangeBorderTexture() public method

public createOrangeBorderTexture ( ) : void
return void

createYellowBorderTexture() public method

public createYellowBorderTexture ( ) : void
return void

getCompletedAreas() public method

public getCompletedAreas ( ) : void
return void

getSpellName() public method

public getSpellName ( string cont ) : string
cont string
return string

givePlayerABadgeBook() public method

public givePlayerABadgeBook ( ) : void
return void

givePlayerAFlag() public method

public givePlayerAFlag ( ) : void
return void

givePlayerAScroll() public method

public givePlayerAScroll ( ) : void
return void

givePlayerASpellbook() public method

public givePlayerASpellbook ( ) : void
return void

givePlayerExistingSpells() public method

public givePlayerExistingSpells ( ) : void
return void

hideAllQuestArrows() public method

public hideAllQuestArrows ( ) : void
return void

logStart() public method

public logStart ( ) : void
return void

markCompletedBadges() public method

public markCompletedBadges ( ) : void
return void

setupSpecialEvents() public method

public setupSpecialEvents ( ) : void
return void

showAppropriateQuestArrows() public method

public showAppropriateQuestArrows ( ) : void
return void

showAppropriateSpells() public method

public showAppropriateSpells ( GameObject badgeBook ) : void
badgeBook GameObject
return void

showQuestObjects() public method

public showQuestObjects ( string objectName ) : void
objectName string
return void

Property Details

UnlevitationQuest public_oe property

public GameObject UnlevitationQuest
return GameObject

currentLevel public_oe property

public int currentLevel
return int