Property | Type | Description | |
---|---|---|---|
DEBUG_CurrentState | string | ||
NodesStoppingDistance | float |
Method | Description | |
---|---|---|
Attack ( ) : void | ||
Idle ( ) : void | ||
OnTriggerEnter ( Collider other ) : void | ||
OnTriggerExit ( Collider other ) : void | ||
OnTriggerStay ( Collider other ) : void | ||
Patrol ( ) : void | ||
Start ( ) : void |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
TurnOtherToPatrol ( float time, IControllerAI ai ) : IEnumerator | ||
Update ( ) : void |
public OnTriggerEnter ( Collider other ) : void | ||
other | Collider | |
return | void |
public OnTriggerExit ( Collider other ) : void | ||
other | Collider | |
return | void |
public OnTriggerStay ( Collider other ) : void | ||
other | Collider | |
return | void |